
Ice Heart
Glacier wolf in rune-etched frost armor. Ultimate summons a spirit projection and rains burst damage.
Each entry is a board role, not a retelling of the world origin. For the campaign setup, see the homepage. For how roles combine, see the guide.

Glacier wolf in rune-etched frost armor. Ultimate summons a spirit projection and rains burst damage.

Firebird of the volcanic wastes. Ultimate is a shockwave of fire and broken rock across the arena.

Living lightning rod. Passive boosts Energy matches and clears the top row with air damage.

Treats the field as a toxic fairy ring. Ultimate erupts exploding mushrooms and spore tiles.

A blur of dark light and purple lightning. Ultimate rains paralyzing bolts on the enemy team.

Armadillo whose shell eats physical force. Clears rows and can swallow a weak target into the mantle.

Wireframe dragon of light. Converts terrain into nodes and silences enemy specials.

Pressurized water scythes. Executes enemies below 20% HP and heals the squad.

Fluid form that shrugs off physical hits. Heals over time and washes enemy buffs away.

Leads with purifying spirit-fire. Cleanses allied debuffs and burns corrupted tiles.

Amber crystals and blue runes. Traps foes in rock spikes and regenerates Earth allies.

Hard-light ram whose fleece burns like a star. Grants a short invuln and reflects physical hits.

Commands living roots. Big heal plus a board cleanse that pulls toxins off the grid.

Drains life to stitch pack wounds. Ultimate rips energy from every enemy to refill the squad.

Necrotic weather. Permanently cuts enemy maximum HP instead of just dealing a spike.

Sigils and a plasma tail. Lands as a meteor and leaves Holy Ground that buffs allies.

Traps dimensions in void silk. Roots enemies and strips their resistances.

Sub-zero tusks. High single-target damage with a chance to freeze neighbors.

Seismic fox. Shuffles a dead board into chain-reaction setups.

Hunt tech that walks into green space. Mutates Nature tiles into poisonous Night tiles.