Guardian archetypes

Each entry is a board role, not a retelling of the world origin. For the campaign setup, see the homepage. For how roles combine, see the guide.

Ice Heart
Frost / Spirit

Ice Heart

Glacier wolf in rune-etched frost armor. Ultimate summons a spirit projection and rains burst damage.

Hotly
Volcanic / Avian

Hotly

Firebird of the volcanic wastes. Ultimate is a shockwave of fire and broken rock across the arena.

Storm Vanguard
Storm / Battery

Storm Vanguard

Living lightning rod. Passive boosts Energy matches and clears the top row with air damage.

Fungal Apex
Fungal / Poison

Fungal Apex

Treats the field as a toxic fairy ring. Ultimate erupts exploding mushrooms and spore tiles.

Avian Riftflare
Air / Rift

Avian Riftflare

A blur of dark light and purple lightning. Ultimate rains paralyzing bolts on the enemy team.

Mountain Shell
Earth / Bastion

Mountain Shell

Armadillo whose shell eats physical force. Clears rows and can swallow a weak target into the mantle.

Server-Dragon
Server / Tech

Server-Dragon

Wireframe dragon of light. Converts terrain into nodes and silences enemy specials.

Phantom Blade
Water / Edge

Phantom Blade

Pressurized water scythes. Executes enemies below 20% HP and heals the squad.

Cleansing Tide
Tide / Purify

Cleansing Tide

Fluid form that shrugs off physical hits. Heals over time and washes enemy buffs away.

Solar Seraph
Solar / Radiance

Solar Seraph

Leads with purifying spirit-fire. Cleanses allied debuffs and burns corrupted tiles.

Amber Runewarden
Amber / Rune

Amber Runewarden

Amber crystals and blue runes. Traps foes in rock spikes and regenerates Earth allies.

Celestial Fleece
Star / Bastion

Celestial Fleece

Hard-light ram whose fleece burns like a star. Grants a short invuln and reflects physical hits.

Bloom King
Root / Sovereign

Bloom King

Commands living roots. Big heal plus a board cleanse that pulls toxins off the grid.

Pack Revenant
Vampiric / Pack

Pack Revenant

Drains life to stitch pack wounds. Ultimate rips energy from every enemy to refill the squad.

Avatar of Decay
Decay / Storm

Avatar of Decay

Necrotic weather. Permanently cuts enemy maximum HP instead of just dealing a spike.

Solar Meteor
Solar / Holy

Solar Meteor

Sigils and a plasma tail. Lands as a meteor and leaves Holy Ground that buffs allies.

Void Architect
Void / Control

Void Architect

Traps dimensions in void silk. Roots enemies and strips their resistances.

Frost Tusks
Ice / Predator

Frost Tusks

Sub-zero tusks. High single-target damage with a chance to freeze neighbors.

Earth Fox
Earth / Combo

Earth Fox

Seismic fox. Shuffles a dead board into chain-reaction setups.

Twin Judges
Nature / Night

Twin Judges

Hunt tech that walks into green space. Mutates Nature tiles into poisonous Night tiles.